@startuml
sprite $cloudy_windy [48x48/16] {
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}


!define WEATHER_CLOUDY_WINDY(_alias) ENTITY(rectangle,black,cloudy_windy,_alias,WEATHER CLOUDY_WINDY)
!define WEATHER_CLOUDY_WINDY(_alias, _label) ENTITY(rectangle,black,cloudy_windy,_label, _alias,WEATHER CLOUDY_WINDY)
!define WEATHER_CLOUDY_WINDY(_alias, _label, _shape) ENTITY(_shape,black,cloudy_windy,_label, _alias,WEATHER CLOUDY_WINDY)
!define WEATHER_CLOUDY_WINDY(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloudy_windy,_label, _alias,WEATHER CLOUDY_WINDY)
skinparam folderBackgroundColor<<WEATHER CLOUDY_WINDY>> White
@enduml